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Chapter 17. Efficient Soft-Edged Shadows Using Pixel Shader Branching. Yury Uralsky NVIDIA Corporation. Rendering realistic shadows has always been a hard problem in ……

Mathematical Functions. The following library of math functions is provided. This library includes most of the routines normally found in the standard C math library ……

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Overview . Epic creates new builds of Unreal Engine 3 at least daily, often 2-3 times per day. Each of these builds undergoes regression testing against a series of ……

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